»Intro to 3D Shader Programming«
2017-12-28, 11:30–12:30, Lecture room 12
Learn how to program cool real-time graphics using the OpenGL Shading Language! We'll start with the basics, and look at how to draw simple 2D shapes. Then, I'll gently introduce you to the magic of Signed Distance Functions and Ray Marching, which are a powerful technique to create 3D geometry from scratch.